Showing posts with label Castlevania. Show all posts
Showing posts with label Castlevania. Show all posts

Thursday, May 25, 2017

Netflix's Castlevania: Vengeance trailer is here!!


So I woke up this morning to this wonderful trailer from Netflix. I watched and rewatched the trailer a couple of times and first off the music (which is a trademark of Castlevania games) is amazing in the trailer, and definitely sounds Castlevania to me. :D

Next, I LOVE the fact they used the same art style as Vampire Hunter D. That was one of my main concerns for the project when they announced it, and I'm happy to see they aren't screwing the franchise around. :D Kudos to the team! Here's a clip of Vampire Hunter D to those who haven't seen it:

I also love that NES boxart!! And looking at the art, this could probably be the poster for the show? Also, if you look closely, it gives you a sneak peek of how Count Dracula might look like:

Another highlight of the trailer, is a sneak peek of every Castlevania fanboy's (or in this case, fangirl's) dream; Alucard.

Plus points for the team since Alucard is depicted in his Symphony of the Night look (long blond hair) instead of his original NES look (spiky short black hair and fugly all around). I mean just look at the image below:

Another thing to note, Alucard's tomb seems... steampunk-ish? Could this be taking cues as well from the world of Vampire Hunter D?

Speaking of depictions, I'm also glad to see Sypha's look in the trailer

Here, she's sporting a short hair (which makes sense as in the game Trevor and his team thought she's a man) and the blue cloak was a nice throwback to her Symphony of the Night look, as seen below:

Also saw a glimpse of Count Dracula, and he looks just as imposing as he is in-game!!

From the backside, he seems to take his appearance from the game Castlevania: Chronicles with jet black hair and long robes.

Also, if you look closely, the room where Dracula is seen, feels like an homage to the room where you fought Dracula in Super Castlevania IV (SNES), just look at this screenshot:

That said, I do have some slight issues with the trailer.

I am not digging Trevor/Ralph Belmont's look.

While I do like the fact they retained some elements of Ayami Kojima's depiction of him from Castlevania: Curse of Darkness as seen below:

And that nice touch of giving him a cloak, and him standing in front of an altar of sorts, was a clever nod to his intro in Castlevania III: Dracula's Curse.

But the scar on his eye makes no sense in the trailer as seen here:

That's because originally he gets that scar from his battle with Dracula (as hinted on the Curse of Darkness prequel manga).

Also, where the hell is Grant Danasty?!

I could barely see anybody looking like a pirate in the trailer! D: I DID see someone throw a ton of knives in the trailer, but he looks similar to Trevor Belmont, so I assumed it was Trevor and not Grant. Oh well, we'll see.

Also, where are Dracula's two Devil Forgemasters; Hector and Isaac?

Those two are referred in Castlevania: Curse of Darkness to have been responsible in the creation of most of Dracula's monsters and demons inside Castlevania. They are also his two closest disciples (similar to Shaft only more powerful and is said to rival the power of Death himself) are also key to unleashing the fabled "Dracula's Curse" in the first place. They should atleast appear in some form in the series, specially if Netflix is thinking of doing a second season of the show, as Castlevania: Curse of Darkness is a direct sequel of Castlevania III: Dracula's Curse.

Anyway that aside, looking forward to seeing this in Netflix soon! Castlevania: Vengeance will be arriving on Netflix this July 2017!!

Wednesday, December 30, 2015

I miss Castlevania...

Let me start off this post by saying that, Castlevania has had a huge influence in my gaming life.



And I'm not talking about that last 3D trilogy that MercurySteam made. That one felt devoid of anything that I grew up to be as "Castlevania".

I'm talking about IGAvanias. The one that began with Castlevania: Symphony of the Night.



There is something that just clicks with me and Castlevania games. The controls feel right. The level progression feels right. The music sounds great and memorable. And you feel like a badass everytime you play.

I miss the times when I would wait yearly for the next installment of the Castlevania series. Unlike most games where the sequels continue right where the story left, Castlevania jumps between many different time periods. One game would have you battling Dracula in the 18th century, and then the next game would have you going back in time to learn the history of your previous hero's great grand parent who also previously defeated Dracula, then it's sequel would jump way into the future where you actually control the reincarnation of Dracula himself!


There's just something so magical and addicting about waiting for the next release of Castlevania games. It feels like every release is a piece to a big puzzle which is the entire Castlevania timeline, that players like us unlock and give a sense of scope to the epic story of Castlevania as a whole.

Click image to view full-size
I miss Castlevania... I hope IGA's new game; Bloodstained, will be everything I hoped a new Castlevania would be.

Friday, May 15, 2015

The "Unofficial" Castlevania Saga Storyline - Part 1


In celebration of Koji "IGA" Igarashi of Castlevania fame, announcing via kickstarter his new game; Bloodstained: Ritual of the Night, (If you're a fan of the series, I highly suggest backing up the project. Simply go to this link.) I decided to finally write my own "unofficial" Castlevania saga.

To fans of the series, please do note that this is my version of the Castlevania saga, with some details changed or some stuff added (NOTE: I took the liberty of getting some detailed info of the storyline from various sources from the net), with my own personal interpretation of the entire Castlevania saga based on IGA's official timeline. Before his departure at Konami, the games that are included in IGA's official Castlevania timeline are as follows:
  • Castlevania: Lament of Innocence (PS2)
  • Castlevania III: Dracula's Curse (NES)
  • Castlevania: Curse of Darkness (PS2)
  • Castlevania: The Adventure (GB)
  • Castlevania II: Belmont's Revenge (GB)
  • Castlevania (NES)
  • Castlevania II: Simon's Quest (NES)
  • Castlevania: Harmony of Dissonance (GBA)
  • Castlevania: Rondo of Blood (PC Engine)
  • Castlevania: Symphony of the Night (PS1)
  • Castlevania: Order of Ecclesia (NDS)
  • Castlevania: Bloodlines (Sega Genesis)
  • Castlevania: Portrait of Ruin (NDS)
  • Castlevania: Aria of Sorrow (GBA)
  • Castlevania: Dawn of Sorrow (NDS)
Due to the length and amount of stuff I had to put in the timeline, I had to break down the post into 6 parts. As I mentioned earlier, this is my personal interpretation of IGA's Castlevania timeline, hence the "unofficial" label. With Konami showing no interest in continuing this timeline, I decided to add my own personal ideas and my own interpretation of how things went to try and piece together the entire Castlevania timeline. This is meant for fans like me to find closure to the timeline that IGA left behind.



WARNING: SPOILERS AND
A VERY LONG POST AHEAD



The Era of Leon Belmont


Castlevania: Lament of Innocence - 1094 AD

  • In the beginning
The 11th century, a time when monarchies weakened and local feudal lords grew into power. Knights, used to simply protect their lord's domains, now fought against heretics for God and the Church.

Among them, a company of knights were said to be invincible due to two men: Leon Belmont, a fearless baron whose combat skills were second to none. And his closest friend, Mathias Cronqvist, a genius tactician, whose education gave him an edge in a largely illiterate society. Their long standing friendship and trust with one another are the foundations of their fearsome reputation in the battlefield.

One day however, Mathias returned home from a victorious campaign and learned of the sudden death of his wife, Elisabetha. His grief was profound that he became bedridden ever since.

Leon meanwhile, still fought for the Church, and his company stayed undefeated. However when an army of monsters suddenly appeared in Leon's domain, he went away and requested assistance from the Church and for their permission for his company to fight and defend his land against the monsters. The church denied his request, for they are more interested in keeping their knights fighting the heretics in the Crusades to the east, thus forbidding any knight to engage in battle.

As Leon went home, he realized his fiancee; Sara Trantoul, was kidnapped by the very same army of monsters that appeared in his domain. Leon seeked help from his friend Mathias, who mentioned to him that the monsters who invaded his domain are under the command of a certain vampire who lived in a castle within the forest named "Forest of Eternal Night", because the forest is in perpetual darkness. Mathias mentioned that it is highly likely that Leon's fiancee was taken by the said vampire and brought to his castle.

Knowing that rescuing his fiancee Sara, would mean going against the Church's rule of forbidding unauthorized battles, Leon Belmont renounced his title as baron along with his knighthood and weaponry that was given to him by the Church and went to the "Forest of Eternal Night" to save his loved one all by himself.


  • The "game" begins
Upon his entry at the forest, he met Rinaldo Gandolfi, an old alchemist who lived in the forest. Leon learns that Rinaldo that the one who rules the castle within the forest was a vampire named, Walter Bernhard. Rinaldo mentioned that Walter enjoys playing life and death games with hunters or brave adventurers, starting his game by abducting his prey's loved one. Walter allows the presence of Rinaldo in his forest, as he wanted Rinaldo to help in making the game "more fun" for him, by arming and helping the would be hunters to give them a better chance of lasting. So far, none has survived Walter's game and he remains undefeated. Rinaldo also mentioned to Leon, that he accepted the offer, as he has "unfinished business" with Walter Bernhard.

Learning that Leon doesn't have a weapon with him, Rinaldo gave him a leather whip made out of alchemy, which has a better chance of defeating the monsters that lurk within the castle than any regular sword or weapon. Leon, curious to know what alchemy is, asks Rinaldo about it. Rinaldo reveals the principles of alchemy to Leon, and tells him that the Church considers the art as heresy. He also revealed that very few people know about Alchemy and one of them was Mathias' family, who taught Rinaldo about alchemy. Apparently, the Cronqvist family have in their possession a book which contains several generations' worth of knowledge in Alchemy that was previously taught orally.

Rinaldo asks if Leon considers Alchemists like himself an enemy, knowing full well that Leon previously fought for the church and killed heretics like him. Leon, says he has already left that life and his obligations to the church the moment he relinquished his title and weapon. He also says, that since Mathias is also an Alchemist and common acquaintance of both men, he will trust Rinaldo and his powers of Alchemy.

Before letting Leon go, Rinaldo casts a spell on Leon's gauntlet. This allows Leon to absorb magical essence which allows Leon to use magical relics that are made of Alchemy, even if temporarily.

Rinaldo explains to Leon, Walter Bernhard's "game". Leon has to enter the castle and successfully defeat the castle's five guardians. Once he has defeated the five, will the entrance to Walter's throne room open, giving Leon the chance to defeat the vampire lord and rescue his beloved Sara.


  • The Whip of Alchemy
Upon Leon's arrival, he was greeted by several guardians of the Castle. He first went out and defeated the first two; the Parasite and the Golem. Upon defeating the two, he comes upon the legendary Medusa; known for turning men into stone with its gaze. Leon, successfully defeats the legendary monster, and Medusa recognizes the whip Leon used against her. The Medusa mentioned that the whip has become significantly stronger, and wonders if the Whip of Alchemy has finally achieved its complete form before it dies before Leon.

Leon heads back to Rinaldo's cottage and asks him what does the Medusa meant about the whip gaining its "complete" form. Rinaldo acknowledges that while the whip has indeed become stronger, it has yet to reach its "complete" form. Rinaldo also mentions that the reason why the whip became much more stronger was probably due to the fact that Leon skillfully wields it, and notes that it suits Leon that it suits him.

When Leon asks how can the whip be completed, Rinaldo brushes the thought and says it is impossible to ever "complete" the whip as it is now. Leon thanks Rinaldo, and heads back on his way to the castle.


  • Rinaldo's grief
Leon returns to the castle, and faces the next guardian; the Succubus, who initially takes the form of Leon's fiancee, Sara. Leon is able to escape the Succubus' trap, and manages to defeat her.

The Succubus reveals to Leon that Rinaldo, was her father, before she dies. Leon immediately goes back to Rinaldo's cottage to confront him about his daughter. Begrudgingly, Rinaldo reveals that his "unfinished business" with Walter Bernhard, was vengeance for turning his daughter into a monster. Rinaldo saw with his own very eyes, his own daughter turned into a Succubus after she murdered his wife and son. Rinaldo, unable to kill his own daughter with the Whip of Alchemy, gave up on his plan and instead helped hunters who would one day bring an end to his daughter's misery and defeat Walter Bernhard once and for all.

Leon, grateful for Rinaldo sharing his sad tale, vows to defeat Walter not just for himself to rescue Sara, but for Rinaldo's peace as well.


  • The Alchemy Stones; Ebony and Crimson Stone
With 4 guardians down, Leon proceeds to head over the Dark Palace of Waterfalls, where he meets the final guardian. An imprisoned vampire named; Joachim Armster.

Leon wonders what a vampire like him is doing imprisoned within the castle. Joachim reveals that he was once Walter's former lieutenant and that he tried to usurp the position of his former master, however Walter's superior strength and possession of the Ebony Stone, made him invincible.

Leon asks about the Ebony Stone, and Joachim tells Leon that he will reveal more about the stone if he defeats him.

Leon successfully defeats Joachim, who in turn explains that the stone, is the one responsible for putting the forest into an eternal darkness. Another effect of the Ebony Stone, was that the darkness provided by the Ebony Stone gives its owner power over all vampires, by amplifying its owner's power over others thus giving Walter such incredible power over all vampires, including Joachim.

Walter, amused by the thought of Joachim trying to defeat him, imprisoned him and made him into one of his castle's guardians and reminded him each day of his defeat at the hands of his former lord. Maddened by hunger and indignation, he attacks Leon with hopes to drain his blood and gain the strength necessary to break free from his prison and exact revenge on Walter.

Before Joachim dies, he says that if he only had the Crimson Stone, he would've had the power to defeat both Leon AND Walter easily.

Leon heads back to Rinaldo's cottage and asks more about the Alchemy Stones. Rinaldo reveals that the two Alchemy stones; the Ebony and Crimson stones, were created as a powerful unknown alchemist tried to create the Philosopher's Stone, a stone said to be the crowning glory of all alchemists providing its owner eternal life and youth. 

The Ebony stone provides eternal darkness, and amplifies its owner's power against other creatures of the night. The Crimson stone is said to provide its owner the ability to absorb souls of vampires and gives power to its owner. It is also said that in exchange for that power, the Crimson stone will turn its owner; if human, into a vampire as well. No other details were known about the Crimson stone and it is said that the two stones are known to be the greatest treasures known to vampires. With the Ebony stone to be in Walter Bernhard's possession, they fear that the Crimson stone might be in existence as well. They pray that the said stone wasn't in the castle.


  • The forging of the "Vampire Killer"
With all 5 of the castle's guardians defeated, Leon heads back to the castle with the magical ward around the castle's highest tower removed. Upon Leon's return, he was greeted by master of the castle; Walter Bernhard, himself.

Leon demanded the release of his fiancee; Sara, and attacks Walter. Despite striking Walter with a more powerful Whip of Alchemy, it still proved completely ineffective against him. Amused by Leon's bravery and for making it farther in his game than any hunter before him, Walter gave a weakened Sara back to Leon. Before he let Leon go, he told him that we would be waiting for him in the throne room on the highest part of the tower.

Leon immediately rushed Sara back to Rinaldo's cottage with hopes of getting her healed. However as soon as Sara came close to the cottage, a powerful protective barrier made of magic struck her down. Rinaldo went out to see Leon with Sara on the ground. Leon demands to know what just happened to Sara and what was the magical barrier around Rinaldo's cottage for. Rinaldo examined Sara, who was unconcious, and afterwards quickly took Leon back inside his cottage.

Inside the cottage, Rinaldo reveals that the barrier was a safeguard for Rinaldo's cottage, which activated whenever a creature of the night came near, which also explains why Rinaldo's cottage is free of monsters. Rinaldo also told Leon that the reason why Sara got struck by the barrier, was because the vampire Walter had tainted Sara, and that she was steadily losing her humanity.

Leon desperately asked Rinaldo if there's any way to prevent Sara from fully turning into a creature of the night. According to Rinaldo, the only way to undo Sara's curse was to defeat Walter immediately using a completed form of the Whip of Alchemy. However, in it's current state, it is impossible, as Rinaldo reveals that the only way for the whip to be completed, is for Leon to take the life of a tainted soul - one that trusts Leon and one that Leon trusts as well. And that would have to be Sara; Leon's fiancee. Shocked and shaked, Leon didn't know what to do. Rinaldo understands, as this was exactly the same situation he was in before with his own daughter who turned into a Succubus, thus he was unable to complete the whip's form before.

Unfortunately Sara overheard the discussion between Leon and Rinaldo, and told Leon that she knew she was turning into a vampire. She volunteers to give her life in order for the Whip of Alchemy to gain its completed form. She mentions that if her sacrifice can give way for Leon to finally defeat Walter and for others to never suffer her cursed fate, she would gladly give it.

Leon, resigns to the fact that to defeat Walter, there is no other way than to kill Sara himself. Rinaldo prepares the final spell that will bind Sara's soul into the Whip of Alchemy and extract the tainted essence inside of her to infuse the whip with the power to slay all creatures of darkness, even vampires. Rinaldo tells Leon to enter a blood covenant with Sara, and for Sara to unleash all of her hatred upon all the creatures of the night. A tearful Leon, strikes down Sara, ending the life of the person whom he loved more than anything. A dying Sara tells Leon, that she will always be with him forever.

With the Whip of Alchemy soaking up Sara's blood, and absorbing the combined fury and essence of a tainted soul, to form the Whip of Alchemy's final form; the "Vampire Killer" whip.


  • The end game at the Throne Room
After giving Sara a proper burial, Leon armed with the "Vampire Killer" whip, storms the castle and goes to the throne room to confront Walter. Upon his arrival, he faced Walter Bernhard who seemed pleased to see him back.

Using the "Vampire Killer" whip, Leon quickly showed Walter, that his new found weapon now has the power to defeat him. Empowered by the rage, hatred and grief, Leon channeled all his power onto the "Vampire Killer" whip and finally defeated Walter Bernhard, ending his game.

Surprised at the turn of events and his sudden defeat, Walter reveals that with his powers as a vampire, he will surely return. Walter vows that one day he will obtain the Crimson Stone for himself and defeat Leon upon his return. However, before Walter is able to escape, Death himself appeared seeking the soul of Walter. Confused, Walter tried to escape, however Death managed to absorb the vampire's soul along with the Ebony Stone, and offered it to his master; the "king who wields the Crimson Stone."

To Leon's shock, the one who emerged as the wielder of the Crimson and now the Ebony Stone as well, was none other than his own friend; Mathias Cronqvist.


  • Betrayal and the Oath of the Belmont clan
A confused Leon Belmont struggles to find the words to say upon learning of the identity of the owner of the Crimson Stone, his friend Mathias.

Mathias absorbs Walter Bernhard's soul using the Crimson Stone, thus abandoning his humanity by becoming a vampire himself. Now with both the Ebony and Crimson Stone in his possession, he reveals to Leon that it was his idea to use him from the very start, and that he was the one who orchestrated the abduction of Sara by Walter. Mathias' goal was to have Leon defeat Walter, the most powerful vampire of the land, so that he will be able to obtain the Ebony Stone and absorb Walter's power and make it his own. In doing so, he has both the Crimson and Ebony Stone, becoming the most powerful being of darkness imbued with immortality, incredible power against all creatures of the night, and the protection of Death at his side.

He tells Leon, that his act of treachery, was necessary for him to obtain the two Alchemy Stones, to become an immortal with powers that will rival God himself. It was his act of vengeance against God, for ruthlessly taking the one person he loved the most; his wife Elisabetha.

Mathias offered his friend a chance to join him in immortality, for he knew that Leon too knows what it feels like to have the one he loved taken away from him. Leon rebuked Mathias, saying that he is not the man who he used to admire, his best friend. That he was no longer the noble man whom Elisabetha fell in-love with.

Mathias, disgusted with Leon's refusal, severed his friendship with him and told his servant Death to deal with him, as he cannot bring himself to kill Leon himself. Mathias, having to learn how to use his new found powers, assumed bat form and left the castle with the two Alchemy stones in his possession.

Death, despite giving Leon a fierce and difficult fight, fell under the might of Leon's "Vampire Killer" whip. The battle proved that the "Vampire Killer" whip was effective against ALL creatures of the night, even Death himself.

Before Death disappeared, Leon told him to deliver a message to Mathias saying:

" You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night."

The castle fell, and Leon quickly escaped the collapsing castle. With the Ebony Stone gone, the sun started to shine in the in the forest, and the eternal night was finally gone. Rinaldo witness the destruction of the castle and the ray of light from dawn falling upon the forest for the first time in years giving him peace. Leon Belmont, looks at the rising sun, with a new beginning for him and his clan.


Friday, July 11, 2014

Dracula Untold = The Castlevania film we are hoping for?

Over the week, a friend shared with me a movie trailer for an upcoming film; Dracula Untold.


After watching the film, I can't help but feel as if I'm watching a live-action Castlevania movie. Infact, there's even a scene in the trailer that closely resembles that of the trailer for Castlevania Lords of Shadow 2. Here's the trailer:


The one thing that strikes me the most is how the end of the trailer for the movie "Dracula: Untold" where Dracula summons a legion of bats to stomp the enemy, closely mirrors that scene from the trailer of "Castlevania: Lords of Shadow 2" where Dracula also stomps the enemy, but as a black mist.

Even the costume design for "Dracula: Untold" reminds me of a character from Castlevania Lament of Innocence; Mathias Cronqvist (whom fans of the series know to be the man who would later be Dracula).


Both share a similarity with Dracula sporting jet black hair, with matching black fur on one side, and that chain around his neck. Aside from the red cape, its almost similar at the very least. Then there's the armor. That one closely resembles that armor worn by Walter Bernhard from Castlevania Lament of Innocence as well:


The thing to note would be the overlapping dragons and dragon wings on Dracula's breastplate similarly matches the idea of Walter Bernhard's armor. Then there's Dracula's wife:


I find this interesting as both women are blonde, both of them have deep misty blue eyes, and they seem to both wear the same white dress.

Maybe I'm taking everything too seriously, but I guess it's just me to wish and hope to watch a Castlevania movie. I mean almost every videogame franchise has been given the movie treatment, from Super Mario Bros, to Mortal Kombat, Tekken, heck even Dead or Alive got its own movie! And for a franchise that's as legendary as Castlevania, I just don't understand why there's no movie adaptation yet. Hopefully, at the very least this film will give me a glimpse of what's possible for a Castlevania movie...

Tuesday, March 18, 2014

What happened to Castlevania? (Part 2)

(Part One of this entry can be found via this link, I suggest you read it first before continuing. Also, brace yourselves for an even longer post this time)

It was around 2009 that I first heard that Konami is working on a brand new 3D Castlevania game for the then next-gen consoles; the Xbox 360 and PS3. Later I saw a teaser trailer leaked online.


The trailer showed a fully 3D model of Alucard, with a bloodied sword (either that's a powered up Alucard Sword or a whole new sword entirely), but the short teaser made me all excited nonetheless. I was thinking of all the possibilities that this trailer might hold for the supposed next Castlevania game:
  • Could it be a direct sequel to Symphony of the Night? Just like that radio drama that was released in Japan?
  • Could it be a teaser for the now legendary "Battle of 1999" where Alucard joins up with Julius Belmont and an unnamed member of the Belnades clan to finally rid of Count Dracula once and for all?
  • Could it be a 3D remake of Symphony of the Night, a classic game that is still beloved by many Castlevania fans old and new?
And as I waited in anticipation for more news about the game, this trailer appeared.


At the time, it was then just called "Lords of Shadow". While it didn't have the "Castlevania" title on it, there are some vague, yet unmistakeable hints of Castlevania on it.


The main character's overall armor design is highly reminiscent of Simon Belmont's famous red armor in the game Castlevania II: Simon's Quest. The crimson red and gold trimmings bear an striking resemblance with the former's design.


The scene of the then unknown hero kneeling in front of a cross in an abandoned church bore a strong resemblance with another popular Castlevania game; Castlevania III: Dracula's Curse. The scene where Trevor Belmont kneels and prays before setting off on his adventure.

Add in the cross, the dagger, and the flaming whip (which turned out to be the cross itself) all evoked a sense of familiar trappings normally found in a Castlevania game. Which got me all confused at the end of the trailer when it showed the title to be "Lords of Shadows". I wondered if the game was perhaps an indie game that was sort of a fan's take on the series and made it their own.

Then Konami made it official: Lords of Shadow is a Castlevania game. And the franchise will now be handled by Mercurysteam and not IGA. With the following trailer, it gave me a glimpse of Konami and Mercurysteam's new vision for the series.


The trailer showed alot of promise. Infact, it showed the promise that a 3D Castlevania game CAN be good, after such terrible attempts made by IGA during his tenure. However, one of my biggest concerns was what will happen with Castlevania's timeline then? How will Mercurysteam's "Lords of Shadow" game fit in the timeline?

Then Mercurysteam announced that the "Lords of Shadow" game will not be connected to the classic timeline, but is rather a reboot of the series.

As I mentioned in my previous post, I felt that Mercurysteam disrespected my personal history with the series. However, seeing how IGA's last few Castlevania games I kept an open-mind about Konami's decision and hoped for the best. I mean Castlevania: Symphony of the Night's departure from the classic 2Dvanias helped the series achieve an immense popularity at its time, and so probably Konami is thinking the same thing with "Lords of Shadows".


However, after playing both the first Castlevania: Lords of Shadow (PS3), as well as Castlevania: Lords of Shadow - Mirror of Fate (3DS), and watching an entire playthrough of Lords of Shadow 2 (PS3), I'm convinced that while Mercurysteam made a really beautiful looking game, it didn't feel like a Castlevania game to me at all. I mean sure its an okay 3D action game, but not quite Castlevania. Infact, as much as I hate to say this, both Castlevania: Lament of Innocence and Curse of Darkness (PS2) felt much more like a Castlevania game, than the Lords of Shadow trilogy. Quite honestly, the Lords of Shadow games felt like a mish-mash of several different things from many different games that poorly executed them and slapped a Castlevania logo on it. In the end, the "Lords of Shadow" trilogy felt like a shadow of its former self (accidental pun not intended).

The thing is, I WANTED Mercurysteam to deliver a definitive Castlevania game that would be this generation's "Symphony of the Night". I WANTED Mercurysteam to succeed in rebooting this legendary franchise, the same way Christopher Nolan masterfully rebooted the Batman franchise with his "Dark Knight" trilogy. But most of all, I WANTED Mercurysteam to create a worthy successor to the Castlevania franchise that I can actually embrace and love as much as I loved and embraced the classic ones.


They had everything going for them. Exquisite dark gothic art that successfully captures the look first set by Ayami Kojima in Castlevania Symphony of the Night, an ensemble cast of voice actors (where else can you find a Castlevania game that's full of star-studden celebrities voicing the characters? Also Patrick Stewart FTW), a promising storyline that will finally take the series seriously compared to its predecessor (while IGA's Castlevanias certainly tried, they just weren't taking it seriously), and most of all, a much better looking 3D game than the ones that came before.

However, despite that, they failed to make a convincing Castlevania game for me. How could that happen to a team that's just full of promise and potential? How could a team that seems perfect to take the reigns of the series having shown full knowledge of the series' storied past (as shown in their work with the teaser trailer) fail to live up to the hype? And after Castlevania: Lords of Shadows 2's sucked so bad (again accidental pun not intended), I begin to ask myself why...

Then news came that Mercurysteam had internal problems brewing during the development of Lords of Shadows 2. Having had experience working in the gaming industry, I know just how internal problems within studios can affect the product your team is working on. And after seeing tons of poor reviews of Lords of Shadows 2, I'm inclined to believe that this was the case.


However to be completely fair, I DID feel that Mercurysteam truly did try to make a really great Castlevania game. And that despite throwing the classic timeline out of the window, they did show some reverence to the games that came before (which I'll expand on a later post). There were moments of genius that I actually applaud Mercurysteam for (Mirror of Fate comes to mind), however it was largely negated due to some really poor decisions on Mercurysteam's part (Lords of Shadow 2 comes to mind). That said, I truly felt that if Mercurysteam didn't have those problems, they would have delivered a truly great game, even if most of the time it doesn't feel like a Castlevania game at all. More of which I'll expand on the next post.

- TO BE CONTINUED AT A LATER POST -

Monday, March 17, 2014

What happened to Castlevania? (Part 1)

I have a confession to make (specially to those who don't know me in person)... I am a HUGE Castlevania fan.


I've started the series at a very young age, and it was one of the very first video games I ever played; along with Megaman, on my Nintendo Gameboy. (My very first Castlevania game being Castlevania II: Belmont's Revenge on the Nintendo Gameboy)

This is the Japanese boxart, which is
far better than the US boxart of the game
Here's a short review of the game, with some gameplay footage for you guys to see how the game looks like on the Nintendo Gameboy. :)


For the record, I've played most, if not all of the Castlevania games that was released; from the classic old-school 2Dvanias, to the metroidvanias, to the 3Dvanias. I pride myself in being a very devoted long-time fan of the series. I feel quite fortunate to have witnessed the series' evolution over the years, from its humble origins as a 2D platformer, experimenting gameplay elements over the years, adding new elements while retaining its signature "feel", which is unmistakably "Castlevania". It's a familiar feeling to most fans of the series will know.

Then, after years of being handed off from one game development team to another, the series finally finds universal acclaim... and a face to carry the series forward. That face, was Koji Igarashi (fondly called by fans as IGA or IGA-san). And his claim to fame was the game that would forever place Castlevania in the minds of gamers around the world; Castlevania: Symphony of the Night.


By fusing exploration elements and an interlocking map system from Nintendo's game "Metroid", basic RPG elements mostly found on JRPGs, and Castlevania's distinct look and feel, Symphony of the Night elevated the series from relative niche obscurity, into universal acclaim in the gaming world. Alot of gamers fondly remember the game, being their first Castlevania game that they played and cherished, having alot of fond memories with the said game. I mean most gamers (specially those who grew up in the Playstation era) remember this iconic exchange between Count Dracula and Richter Belmont:


The game became a classic and gamers rediscovered the series anew. Infact, the game was so popular, it basically created a game genre on its own; the "Metroidvania"or "Castleroid" genre. The series would enjoy immense popularity for quite sometime (and earning itself new fans) with IGA spearheading the series renaissance.


And under IGA's supervision, the series introduced for the first time a timeline that carefully recorded each game's exploit and wove it into a cohesive whole. This was another one of IGA's biggest contribution to the series. While carefully respecting the games that came before, he wove a timeline around what used to be seemingly unrelated set of sequels in the series, and told a large epic that spans centuries in the making.

IGA's Castlevania Timeline
(Click to enlarge)
One of the best things about the Castlevania games that came under IGA's supervision, was that each game was like a piece of a puzzle that helped fans of the series unlock the entire timeline, as each game filled-in the gaps within the timeline and helped flesh out the grand epic that is Castlevania. I remember back then where I wait in anticipation yearly for the latest installment of the series, wondering what point in the timeline will they unlock next and how does the new game's story fit in the overall timeline's narrative. It was an experience that was made even more special, as I literally grew up playing most of the games in the series and having known majority of the timeline's story by heart. Each game I played and finished felt like I was getting close to completing the grand story of the Belmont family's eternal battle with the Prince of Darkness; Count Dracula.

However, the tale would be left largely unfinished, as IGA suddenly finds himself losing the supervision duties of Castlevania. Konami (the publisher of the series), suddenly announces that the series will be turned over to a different development team.

Enter MercurySteam.


At first I was slightly nervous of the prospect of a new team handling the series. However, after a couple of really poor Castlevania games that was released by IGA on his last few days as supervisor of the series (Castlevania Judgement comes to mind), I became abit open-minded with the idea. I mean the series DID turn for the best after IGA came along, so I suppose it wouldn't hurt to see how the change would affect the series. However, what Mercurysteam would do next caught me off-guard. Little did I realize this was the beginning of the series' slow decline into a shadow of its former self.

Mercurysteam announced that the next Castlevania game would be a reboot of the existing Castlevania timeline. Quite frankly, I was enraged at the idea when I first heard about it. I literally spent YEARS trying to complete the series' timeline only to have a new team just throw everything out of the window like they didn't exist at all. By rebooting the series, I felt that Mercurysteam didn't just disrespect all the hardwork IGA put into the series, connecting all the games' narratives and making them into a cohesive whole, he also disrespected my personal history with the series. There were so many questions that I still have with the timeline that I had hoped Konami and Mercurysteam would fill in:

  • How did Mathias Cronqvist obtain his power to become the Prince of Darkness and re-emerge as Count Dracula?
  • What happened to Alucard at the end of Symphony of the Night till his re-emergence at Aria of Sorrow? What was he doing all that time?
  • After Richter Belmont's fall from grace at the end of Symphony of the Night, what happened to the Belmont clan?
  • Why were the Morris clan and the Lecarde clan suddenly the ones who fight Count Dracula in-between Symphony of the Night and Aria of Sorrow? Where were the Belmonts?
  • Whatever happened to Shanoa after her exploits in Order of Ecclesia?
  • Where did the Lecarde family come from? Why are they tasked on defeating Count Dracula alongside the Morris clan?
  • What happens in the Battle of 1999, where Julius Belmont along with his companions finally succeed in sealing off Dracula for good? What was so special about Julius that he was able to accomplish what no other vampire hunter that came before him was able to do?
  • How come Dracula's castle was sealed inside an eclipse and why did the Vampire Killer end up being inside the castle?
  • How did Julius Belmont lose his memories and why was he inside the eclipse in Aria of Sorrow?

Now I will never find out what happens in the end, nor will I find closure with the series. I will never have a definitive answer to the lingering questions I still have with the series. Because aside from the fact that Mercurysteam rebooted the timeline, IGA has recently left Konami (more on that on a later post) completely removing all hope of IGA's timeline ever becoming completed at all. However, the timeline being rebooted was just the tip of the iceberg of Mercurysteam's sins.

-TO BE CONTINUED AT A LATER POST-